![]() ![]() Of course, also as said, the button probably needs to be its own screen if hidden. You can also use a hide on the button as well as Kinsman said. ![]() Then the button itself would have: action ShowMenu("yourmenu") What you could do is in screens.rpy, copy your Navigation menu as a basis, but rename it to something else and fiddle with the options and position of it to suit your needs. This sounds more like you want something akin to the navigational menu to appear. sorry for the hassle>_> Really newbin' around.Crazy Li wrote:In Ren'py, "quick menu" normally refers to the options that are on the text box in-game that you can click any time dialog is being displayed. I don't mind the pic, everyone and their style, and I don't think I'd personally be able to come up with anything better XD Is it possible to make the entire text outlined, without having to define every character with it? What I really need is ALL the text outlined(In a solid black colour for everything). Here's something I've put together to brighten your day (hopefully)."įile "template/game/screens.rpy", line 26, in pythonĮxception: Color string must be 3, 4, 6, or 8 hex digits long. I'm sorry, but an uncaught exception occurred.įile "game/script.rpy", line 40, in scriptĪnon "Hi, /a/. ![]()
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